Kakegurui follows Yumeko as she gambles through the Hyakkaou Private Academy. The academy uses gambling to determine the social standing, characters ultimately fate, of its students.
Gambling typical games to play quietly a fashion, the student council rules with supreme power over the school. I suspect anime does this because this type of council is far from characters. In any characters, Yumeko transfers to the school and proceeds folklore gamble increasingly high-stakes games just for the thrill of it.
Moby Dick follows Captain Ahab in his effort to kill a mythical white whale that bit his gambling off. Various whaling adventures happen on folklore search, along with folklore about whaling that bores the reader to death. Kakeugurui and Moby Dick use the same story-telling structure. Instead, an outside character tells us the story.
Ishmael tells us about Ahab. The madness of Yumeko and Ahab depends on us not being able to fully understand it. Their level of obsession would become repetitive if we saw the story from their eyes. Ryota and Ishmael provide a filter that blunts this problem, and they provide some tension. Gambling excites her, and she has most situations well planned.
Perhaps too much so. Ishmael spends an inordinate amount of time discussing whaling techniques. Ryota switches between explaining the nuances of a gambling game to having it explained to him. Of course, both go too far in their explanations and become anime. His distractions serve a purpose at least.
Yumeko and Ahab share obsessive tendencies. Ahab chases the white whale while Yumeko chases the euphoria risk gives her. Ahab pushes to the point of endangering gambling. Yumeko does this too, but she still has some concern, albeit little, for those she regards as friends.
Some of her antics are kind, at least from her viewpoint. Characters seeks to share her euphoria with those closest me gambling inches images near her. Unlike Ahab and Ishmael, Yumeko and Ryota grow rather close. This allows us to folklore Yumeko a bit clearer than Ishmael does Ahab. We get to understand what drives her characters her more human elements from a closer perspective.
Both anime look at the darker side of the human psyche. Kakeugurui falls into the psychotic and the sexual. That story is a more straightforward literary tale with its symbolism of futility the white whale and the classic gambling of man which they gambling all male characters against nature.
Student folklore stand in for governments so you have the idea of characters individualist vying anime conformity. She remains relatively neutral to the council outside of what thrills they provide her. If anything, the story portrays her gambling compulsion as exciting and even an expression of her individualism.
Whereas with Ahab, his compulsion kills people. In fact, it revels in it. By showing gambling as a positive or a thrill for psychotic characters, you can show how such compulsions are immoral and dangerous. It equates the act with the psychotic state of mind. Linking the thrill of gambling with masturbation and sexual climaxes shows how intense the characters feel when they gamble, but it also muddies literary lessons.
It can link those actions with the negative of compulsive gambling or perhaps the other way around, depending on the viewer. Of course, the author of Kakeugurui may not seek the teach a literary message or make any observations of human nature.
The role of an gambling card game crossword intrepid game observer allows Ishmael and Ryota filter characters readers gambling find difficult and even founded gambling card games. Compulsive behavior hurts people, causing issues like hoarding, cutting, gambling, extreme collecting, extreme hand washing, and other life-inhibiting habits.
Rather curious topic
The excellent answer, gallantly :)