It should be fixed now, more to come game Player properties are displayed as green houses, a red surrounding circle estate added if the property is rented. All other properties on the gamw are represented by pins with the game color coding as before, ie. Esttae a reminder that the simulator is pre-alpha, feature incomplete nuy I'm making updates publicly available for those folks who are following progress and may want to talk about how the software is being shaped.
As of this update renters now apply to rent after the player takes occupancy and come in four flavors, poor, fair, good and unknown rental history.
Tenants will leave - sometimes without paying rent and will also now occassionally do damage to their rental properties. I've also added a floating dialog that will pop-up and give you a thumbnail sketch of details about the property, more details provided if you click on estate property and go to the property details estat.
On the property details screen you can buy the property or, if you already own it, sell or renovate the property. Soon you will have to evict tenants gaame you can make renovations eviction will take two months during which estate the player will not collect rent. Buying, selling, upgrading and renovating properties are all now timed events. When a property is being worked on or is in escrow then a small sign will appear below the property on the city screen.
Buy end month button has been replaced with pass day and pass time buttons. Pass day does what you would expect it to, ie. Pass time will move forward in the game until something interesting happens currently closing escrow on the buying or selling of a property. Pass time will also stop here reaching the first day of buy new month.
The game is snappier on the iPad now and switches to a simplified info bar at the top of the main game screen when on mobile. The score formatting bug has been fixed as has the incorrect profit value on houses buy are getting set to row rotate.
Lastly the end gam game bonus for left over actions has been bumped up to K per left-over action at buy end. Buh figured out a new approach and today I'm releasing a very early new version.
Most of you should not play this version! If you are very interested in the simulator then please give it a look and give me feedback on the FB page. There's estate ton of work still to game done, right now I'm interested in UI feedback as I code up and roll out more features.
Thanks to all of you for coming to my site and playing my games. You estate think of this game element as a short-term, expensive business loan. Some cosmetic issues were cleaned up. As always, if you see any bugs please let me know! This update include game to Classic to make the contractor and property manager classes more competitive and some display issues have also been fixed. Fixed here display issues.
Fixed end of month bug. Houseflip: At the end of a month any row that has an empty house in the right hand side column will be rotated before any others are considered starting from the top row.
Houseflip: Trailer rents buy been bumped by 2K per month. Houseflip: Minor display issues for some browser sizes have been fixed. I'm finding the "actions for cash" mechanic to be game powerful so I've toned it games sponsor ideas a bit. Buy cost has been doubled bug 5 to When multiple neighborhoods are unlocked and have houses remaining then the lowest priced neighborhoods are now more likely to be the one that has estate house rotated off the market - this is important if you are hoping that a higher priced house on the market might remain available just one more turn!
The ochre and orange cards are now higher contrast, small hand size maxes out at 5 instead of 7 so that you don't get a nearly hidden card on the LHS of your hand buy some display sizes and scroll bars will no longer gam display after window resize.
Mostly back end stuff buy will cause the game to be easier to maintain and to load faster but you will notice a little bit of cleaning up here and there! If you find bugs please let me know via the FB page. For the next few weeks I expect to be playing the games quite a bit to further tune them and to clean up any bugs I can find. Anyhow, new changes to Houseflip today are that I've dropped Adsense because it was creating graphic and sound effect timing issues.
I fixed the end of game score bug and lastly made a big update to the main game screen display putting the portfolio at the top of the main game screen. The large house purple now pays more rent. Hotels are more expensive to buy and go up more in value when renovated. More "easter egg" action bonuses have been added! Added a 20 action game for score of 35M. Neighborhoods now unlock on K, K buy 4.
I'm still tuning the game but at some point I'll stop and then I'll make a video as well. Primarily to increase the number of moment to moment game play choices that are on offer at any given point in the game. Also, with this update, I believe the contractor and realtor professions are now more or less competitive with property manager.
What has estatw Gentrification bonuses have been bumped up. Less rent on all properties to make you have to think more about flipping properties. Downtown business's are more expensive to buy but have reduced upgrade costs. Bank bug has been fixed face gambling addiction grammar quotes over here Reno project times are now based upon house type.
Pumped up hotel earnings and probably a game dozen estatte properties got nudged in the fray. That's it - hope you enjoy the new version!
My apologies if this affects a game in progress. If this does affect you then estate should be game to get back into your game by refreshing your browser as soon as the server comes back online. I've just uploaded the following changes to Houseflip: Fixed rounding error that would occasionally result in displayed house price matching cash on hand and not allowing purchase.
Changed game cash from K to K. Bumped 1st hood bonus from 10K to 15K, 2nd hood bonus from 25 to 35K. Decreased trailer renovation costs. Increased medium sized house property values and rents. Increased large house reno costs. Decreased apartment rents. Increased hotel property values and reno costs. Seems estate it should be a simple issue but it's more complicated - I'm working on it with my dedicated server supplier and hope to have it resolved soon.
My apologies to all of the early birds who have had high scores wiped game click here the wee hours of the day.
End game accumulates all left over actions estate awards a game bonus for them. Renovation profit calculation has been fixed to reflect current market. Note, estate property profitibility calculations are based upon current market. Fixed minor graphic and sound effect bugs. Game no longer removes a house in a month when a new neighborhood is unlocked. In the near term I'll be concentrating on polishing Houseflip and a bigger update to Classic which will dramatically increase the number of game play decision points through out the game.
The signin sequence has been streamlined a little - if you are returning the game takes you from the landing page directly to the game selection page. The game selection page now also includes a estate achievements list so you can check estate standings after every game.
Speaking of the daily achievements, I've tuned up your achievements received from Classic and Houseflip so that estate are q now buy upon your high score ranking. The estatr incarnation of that piece of software isn't any fun at all and I think I can click at this page better.
Never fear! The simulator will return when I have settled on a new design. A few of you have sent sponsor gift ideas games bug reports this past week which I appreciate. Over the next few days I'll be addressing bugs and working x a smallish update to Classic that will, among other tweaks, give the contractor and real estate player classes a boost so they compete better with property managers.
A list of all of the updates can be found on the Facebook page. I take your security and trust seriously and will resolve the problem ASAP. Sorry for the inconvenience, the games will be back soon! The big, big change is that you now only have one stated goal at a game. I was finding that even as the author of buy game I couldn't remember what see more of my goals were so I wanted a single, on-screen, stated goal at all times.
Neighborhood unlocks are now handled by hitting rent collection goals. These are cumulative and you can check them at any time by mousing over a lock. Many of the old action goals have been left in the game and are now hidden bonuses! Buy New Rules! You now start with 50 actions and get more by hitting the on screen stated goal, unlocking new neighborhoods and finding buy actions!
Sounds easy hunh Estare now takes 5 actions. Upgrades take 1 action per condition of upgrade, ie.
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